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Halo's Skilltree Wallpaper 01 by DaveBarrack Halo's Skilltree Wallpaper 01 by DaveBarrack
As requested here's Sydney's orb skilltree minus all the distractions.
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:icontexsoroban:
texsoroban Featured By Owner Jun 10, 2016
hmmm...lets start a thread offering up ideas as to what the powerup for each orb and the grid in general  would do.  The Lighthook orb is a good place to start.  it has five unique power ups for it.  so starting left to right;  Use within the shield, lifting capacity  length,  shape and penetration.  sorry for the last one, they did try to call it the Molestorb in the comic.    
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:iconblacksummerdreams:
BlackSummerDreams Featured By Owner Jun 7, 2016  Student General Artist
i wonder what all the activation points on light hook are for?
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:icondrakonwriter:
drakonwriter Featured By Owner Jun 7, 2016  Hobbyist Writer
I think the link between the shield and the PPO might allow for shooting through the shield to prevent blowback (like the sand), but given the PPO power levels, she's probably not going to test that.
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:iconsinju-stormbringer:
Sinju-Stormbringer Featured By Owner Jun 6, 2016  Hobbyist Traditional Artist
What does it mean? What does it meeeeean?! I MUST KNOW, DAVE!
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:iconcompguy09:
compguy09 Featured By Owner Feb 22, 2016
Some more specualtion as to the powers both locked and unlocked in Sydney's grid.

-I think the Flight orb line that has 2 points in it might be her "deflector" that I think DaveB has mentioned relating to her not needing a shield when flying at certain speeds, and that the nearly complete speed line will likely lead to something for potential interplanetary/interstellar speed boosts.
-Also maybe the grayed out line in the Flight orb relates to enhanced senses or reflexes for when she's flying at her higher speeds to give her time to dodge or otherwise react to potential obstacles and threats
-I think the orphan nodes that are enclosed in the lines might be something akin to passive or always on mode and the reason the speculated green healing orb hasn't healed her bruises automatically is that perhaps what she has unlocked in it isn't the line for healing physical injuries, or perhaps she hasn't figured out how to control it through thought/will alone
-The comm-ball is difficult to guess with due to the number of paths it has but I think the path that has 4 in it is the truesight path due to its immense power in seeing through illusions, and that one of the others with only one in it is the telepresence self due to its inability to interact with solid objects and its inability to use truesight through it which I think the one with the double bond at the end will eventually unlock. It may also gain the ability to allow the telepresence self to act independently so that she can focus on more than one thing at a time (which with her ADD will be difficult to master if true unless it also grants a small measure of what Harem's mind is like)
-With the lighthook, I think the path with 3 unlocked is its lift strength and at least one of the other paths is it's overall potential length, one possibly being the number of hooks spawnable at the same time, and perhaps the other that's unlocked is her capacity at manipulating its shape
-The PPO I think the path with 3 unlocked nodes I think is overall beam strength and range and the 2 unlocked in the circle give it its fire element with the explosion modifier, the others potentially being other elemental paths (ice/water, lightning, air, etc). Meaning she might have the ability to fire a basic laser beam without the explodey bits but is only familiar at the moment with the firey part so everything burns
-Now the shield path with 4 unlocked nodes is obviously its strength and I agree the orphan node is likely a kind of oxygen scrubber ability, while the yet to be unlocked 3 path with the double bond might be a path for multiple shields allowing projection around others that she's not with though it also looks like it will link to the flight path so who knows the potential there
-The bond between the Flight and PPO might be a kind of booster for when those are the two she's holding, maybe why the beam and resulting explosion were more powerful than she seemed to expect when she demonstrated it at the range and those two seem to have some, as of yet unlocked, linking skill paths that could unlock some interesting combo skills between the two (auto air defense to targets she deems hostile while flying maybe)
-The other synergys have lots of potential like between the PPO and lighthook might allow her to pass on unlocked elements to the hook for added damage potential, the Shield and Comm-ball might allow anyone inside a shield to see what Sydney sees or even teleproject anyone inside a shield, PPO and Healing orb could allow for huge bursts of healing projected in beam form, Shield and Lighthook for hooks to spawn inside or outside the shield or for the hook itself to project a limited shield by changing its shape, Flight and Shield to change the shield shape for better aerodynamics and thus increased speed and control

I really want to know what the brown ball does and even more so what will happen when she fully unlocks that 7 part wedge system in the middle of the grid. I'm thinking a kind of temporary control of all orbs making her a nigh unstoppable force of nature during which she hopefully retains what presence of mind she usually has.
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:iconferromancer:
FerroMancer Featured By Owner Jul 17, 2016
I think that those two in the "middle" might allow her to use more than two at a time, eventually.
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:iconelyandarin:
Elyandarin Featured By Owner Feb 19, 2016  Hobbyist Digital Artist
Rampant, highly specific speculation:
I figure the flight/telepresence synergy will allow her to swap places with her light clone. Handy!
In that case, the unclaimed branch on the flight orb is probably the teleport system proper. Guessing the nearly unlocked branch is warp speed, meant for space flight.
The orphaned node on the shield orb is obviously the oxygen refresher.
The tentaclorb/telepresence synergy should let her light clone actually touch things.
The unclaimed telepresence branches might be telepathy and invisibility, and I'm guessing the orphaned node is either 'lie detection' or 'auto-translate'.
Also, the truesight branch is likely the one with a double bond in the end, signifying "always on".
Finally, the central circle is IMO the "how many orbs usable at the same time" limit.

It'll be interesting to see how many of these predictions I get right :)
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:iconsilverdreamdancer:
silverdreamdancer Featured By Owner Mar 9, 2017
Well done, "I figure the flight/telepresence synergy will allow her to swap places with her light clone" seems to be correct.
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:iconio-the-dragon:
Io-The-Dragon Featured By Owner Apr 12, 2016  Student General Artist
we've seen the pictures of her trying to use the other orbs, in no case is she having another 2 active.. so no i dont think thats it... maybe what limbs can use them but i dont think so
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:iconterabiel:
terabiel Featured By Owner Feb 15, 2016
I would soooo pay money for a spoileric copy of your notes on this thing.  I'd even sign an NDA.  I love Grrl Power, but you're never going to live long enough for Sidney to complete this tree.  She's gained 1 skill point in, what, 4 years?  The anticipation is killing meeeeee
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:icondragonduo05:
dragonduo05 Featured By Owner Mar 11, 2017
apparently use begets experience, because not less than a month later in the comics time does Sydney obtains another level up. 
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:iconquentin1326:
quentin1326 Featured By Owner Dec 23, 2015
Reminds me of the skiltree in one of the Final Fantasy games. Inspiration?
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:icon14darius:
14Darius Featured By Owner Oct 5, 2015  Hobbyist General Artist
so did you decide what the last two orbs do? or are you still mulling them over.
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:icondavebarrack:
DaveBarrack Featured By Owner Oct 6, 2015  Hobbyist Digital Artist
Yeah I know what the other orbs do, plus all the empty slots on her skilltree. 
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:icon14darius:
14Darius Featured By Owner Oct 9, 2015  Hobbyist General Artist
nice. i'll stay tuned to find out what you decided. (guess thats what you were going for when you made them) but i don't mind falling for those types of tricks. keep up the good work,
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:iconaquatix46:
Aquatix46 Featured By Owner Sep 19, 2015
When you make a wallpaper can't you make it fit a popular aspect ratio? I can't quite make this fit 16:10, let alone 16:9, by just cropping off as much space top and bottom as i can without clipping the tree.

Just a bit more backdrop/scenery either side would do
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:iconsomdudewillson:
Somdudewillson Featured By Owner Apr 2, 2015
All I want is for there to be a beam spam skill on the tech tree for the PPO.
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:iconvojinos:
Vojinos Featured By Owner Mar 26, 2015
My 2 cents- the green orb with it's double-walled power-up is chiefly responsible for Sydney's 'ferret on pixie sticks' reflexes. The double-walled node being filled in indicates that she doesn't need to touch it to activate it- it's an unconscious 'when necessary' thing.
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:iconboundfenrir:
BoundFenrir Featured By Owner Feb 15, 2016  Hobbyist General Artist
This would explain why so many of the internal "between" nodes are double: each one would become progressively more useless as the user had fewer limbs free to make that specific combination (in a world with aliens, one can't assume the orbs are meant for a user with only 2 hands)
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:iconfirerybird:
firerybird Featured By Owner Oct 25, 2014
Will we get to know how/why some of the skilltree started out filled in already?
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:iconbeowulf22121:
Beowulf22121 Featured By Owner Jun 24, 2014
I get the feeling there's going to be much wider descriptive names for each one as we see what they do, flyball may keep the name because that's what we learned to call it, but it could be more of a "movement ball" the shield is probably the defense ball, PPO is the attack ball. Telepresense and truesight, seems like a sensory input manipulator, and lighthook is probably a catchall or construct ball.
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:iconasaenvolk:
asaenvolk Featured By Owner Jun 24, 2014
I look at this and try to figure out what every part does, I can use SOME logic to try and decipher it, but its shaky at best, and honestly some parts we just can't know. The curious power-up points are: the one between the shield and blasting orb, does that mean their powers can be intertwined some how?; what about the green orbs double walled power up? does that meen it doesn't have to be held to be used, or always active to some extent?; what about the two power-ups on the inner ring?

Heck we even have two orbs we haven't deciphered yet, though my guess is strength/toughness, and healing(other)/regeneration.

I love this picture for a few reasons naturally, the questions it raises, and second I just like magic circle diagrams.
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:iconbmw112233:
Bmw112233 Featured By Owner May 22, 2014
Before I saw the skill tree, I honestly thought that the last 2 orbs had no powers yet, and that later on they would have stolen the power of some villain. But apparently they do indeed have powers already
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:iconmerior:
Merior Featured By Owner Mar 15, 2014
It's nice to see the image cleaned up like this and thanks to Dave for posting it.

In regards to those discussing the tree though I'll mention that, regardless of the interesting things about the orbs, the bit which makes me sit up and take notice is the two filled in dots near the middle and the wedge shaped sections filled in at the exact centre. You can take most of the dots as associated with specific orbs, but would that makes these bits either associated with all of the orbs or somehow linked to none?

One possibility is that they might things which regard the orbs as a whole and do things like maybe increasing the 'range' she can have to the orbs, if she needs to use her hands only, or other such.
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:iconboundfenrir:
BoundFenrir Featured By Owner Feb 15, 2016  Hobbyist General Artist
Ooh...what if their 'halo' effect is one of the internal nodes? Without it, Sidney would have had to carry them around in a bag (because the too shape would not be conducive to getting to the orb you want quickly without spilling them all on the floor)
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:icontexsoroban:
texsoroban Featured By Owner Feb 17, 2014
Love that skill tree. 
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:iconcrimsondeleon:
CrimsonDeLeon Featured By Owner Feb 17, 2014  Hobbyist General Artist
Personally, i liked the skill tree from ff10, glad to see someone else did as well, also, just out of curiosity, was there akways a crack in the amber one?
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:icondavebarrack:
DaveBarrack Featured By Owner Feb 21, 2014  Hobbyist Digital Artist
The "crack" is supposed to be red lightning looking stuff cracking around in there. 
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:iconcrimsondeleon:
CrimsonDeLeon Featured By Owner Feb 17, 2014  Hobbyist General Artist
Always**
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:icondavidkrigbaum:
DavidKrigbaum Featured By Owner Feb 10, 2014
I love your expressions in general, but Sydney's here is great.
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:iconhollowminion:
hollowminion Featured By Owner Jan 28, 2014
I reckon that the unknown ball on the bottom left controls weather, the skill point path looks like lightning bolts and the unknown green one bottom right cause and/or control mutations in living beings, like speeding up healing factor, super strength and other stuff like that...maybe...
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:iconilovealeu:
IloveAleu Featured By Owner Jan 28, 2014
Yeah I see where this is going.
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:iconnortherndruid:
NorthernDruid Featured By Owner Jan 27, 2014
So beautiful
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:iconthorgar:
Thorgar Featured By Owner Jan 26, 2014
loved this panel in the comic, thanks for making it a wall paper!
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:iconothellow:
othellow Featured By Owner Jan 26, 2014
Pleae Please can you give me a skilltree with out the back grown. i am more about the shape and pattern. thanks
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:iconlphogan:
LPHogan Featured By Owner Jan 25, 2014
... aaand its about time I got a new wallpaper!
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:iconquynnstormcloud:
QuynnStormcloud Featured By Owner Jan 24, 2014  Hobbyist General Artist
Well, it looks to me that there are new abilities to be linked between the spheres, and an auxilliary attribute on the outside of the adjacent spheres, one of which is already lit from unknown green. but as of seeing this, I wish I had the original files and a week of solitude to give this a proper rotation effect in Ae, complete with flickering energy, and a slight delay in speed transfer from the rigid central structure to the wispy tendril lines.
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:iconkato42:
kato42 Featured By Owner Jan 24, 2014
That is really cool.

But without labels its gonna be tough for Sydney to figure out what to do.  "Uh, put a point here and... now the PPO beam is green instead of red... yippee..."

:D
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:iconboundfenrir:
BoundFenrir Featured By Owner Feb 15, 2016  Hobbyist General Artist
Presumably at some point Sydney will either unlock a user manual, find a user manual, or will gain a power (either the clairvoient orb, or one of the central nodes?) that allows her to just know what each node means...probably after their origin story is revealed, or the joke gets old...but Ben ten showed us that a powerful device without clear instructions never gets old...
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:iconferromancer:
FerroMancer Featured By Owner Jul 17, 2016
Let's hope she makes the appropriate "Greatest American Hero" joke, though it's a bit before her time.
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:icona-gray-phantom:
A-Gray-Phantom Featured By Owner Jan 26, 2014
That would be her luck! XD
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:iconkato42:
kato42 Featured By Owner Jan 28, 2014
Heh, it would. :)
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:iconmrii-kel:
Mrii-Kel Featured By Owner Jan 23, 2014
JusT
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:iconjnzombie1:
jnzombie1 Featured By Owner Jan 23, 2014
Adding my awesome, to dozens already expressed, plus I really like this as a piece of art.  Like to use it as my wall paper. :)
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:iconsydney-fan:
Sydney-fan Featured By Owner Jan 24, 2014
That is what Dave put it here for.  Just hit the download button on the right.
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:iconorionfury:
OrionFury Featured By Owner Jan 23, 2014  Hobbyist Artist
Something that bugs me is this: Looking at the tree, every orb has coming off of it a double line connected to a single orb. The only one filled is an unknown. That makes me slightly nervous.
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:iconsydney-fan:
Sydney-fan Featured By Owner Jan 24, 2014
I favour the suggestion that double-lines indicate that two hands are needed to use.  Clearly that is the case when two different orbs are linked.  If you want to draw on a synergy power that requires two orbs, you need one in each hand.  Whereas activating some special single orb unique power by having to lay both hands on it has a certain aesthetic appeal.
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:iconchaite:
Chaite Featured By Owner Jan 23, 2014
The two unknowns also look like they have the fewest points associated with them. Coincidence?
There are also two points in the center ring that aren't connected directly to the orbs, that seems atypical.
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:iconthrythlind:
Thrythlind Featured By Owner Jan 23, 2014  Professional Writer
I've theorized that's either the number of orbs that can be active at once or the current/most recently active orbs.
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:iconsnowyowl0:
Snowyowl0 Featured By Owner Jan 24, 2014
Number of orbs that can be active at once is an interesting thought, but Sydney can only use the orbs with her hands. To use three at once, she'd need three hands, not just a powerup.

And based on the design of the skilltree, I'd guess that an indicator for "how many orbs can be used at once" would be laid out in a line, not a circle with radial spokes. Since you have to go through it in linear order, 1-2-3-4-5, and it's meaningless to get the "use a fourth orb" powerup before the "use a third orb".
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